bénéfice maximal

A = Intersect(b, c)
B = Intersect(a, c)
C = Intersect(yAxis, b)
D = Intersect(a, xAxis)
E = Intersect(xAxis, yAxis)
poly1, e, c_1, a_1, b_1, d = Polygon(E, C, A, B, D)